Changes in version 2.0.3
- Minor bug fixes
Changes in version 2.0.2
- Addition of info buttons on buildings, unittraining, politics and technology
- Improved world logon display
- Improved politics display
- Bugs with alliance and politics solved
- Removal of confusing diplomatic status "Non attack agreement"
- Improved architectural structure
Changes in version 2.0.1
- Minor bug fixes
We are happy to announce the successful launch of version 2.0.0 beta. Quite some improvements have been made, below is a summary of the most important changes.
- Game balancing
- New look:
- Graphically changed user interface
- Improved usability
- Improved settlement interface
- Improved buildings interface
- Improved training interface
- Improved resource interface
- Improved dispatching interface
- Improved battle system:
- Battle can go on for multiple dawns (no longer instant battle)
- Reinforcements can be sent into an ongoing battle
- More balanced unit-to-unit combat
- Detailed battle history
- Possibilty to attack sieged
- In-game registration
- Increased architectural stability
The newly launched version is beta which means there are still some rough edges left, that will disappear with the aid of your feedback. So you are strongly encouraged to use the bug report button. Stay tuned for more and enjoy gaming!
Here posted is a semi-complete list of all changes and new features that will be implemented in the upcoming version update, version 2.0 beta, which will be launched on August 3 this summer. Here is the list:
- New and enhanced graphics
- Updated battle system:
- Battle can go on for multiple dawns (no longer instant battle)
- Reinforcements can be sent into an ongoing battle
- More balanced unit-to-unit combat (the Marine is no longer the uber-unit :p)
- Detailed battle history
- Possibilty to attack sieged
- In-game registration
- Increased game stability
- More attention to user-friendliness
An initial draft of the new design has been displayed here on the left.
The game has been updated, current version is now 1.1.5
Changes are:
- Start construction of multiple buildings. The user can now order the construction of multiple buildings of the same type and must select the initial workforce that will be equally shared over these constructions.
- The user can now start the training of more units, limited by the settlements current population, garrison capacity,...
A moment ago, the game has upgraded to version 1.1.4
The changes include:
- Introduction of workposts: Workpost can be built on top of a natural resources and generate 500 resources each dawn. Cities on the other hand can no longer be built on top of natural resources. These workpost have a territory range limited to the tile they are built on. The can also be built right next to another settlement. In order to build a workpost, you need a workpost constructing party, which needs engineers and citizens.
- Bugfix: Sometimes after taking over an enemy settlement, there are more workers workern than possible because of you enemy's technology. Change workload sliders no longer freeze on this aspect.
- Bugfix: Fix of worldcycle crash because of negative settlement growth
- Bugfix: Tax bug: When your workers are striking, silver is no longer consumed. So tax income isn't deduced from your income.
- Bugfix: Display problem in the user overview panel has been fixed
At 18:00 PM today the game will be upgraded to version 1.1.3
Added features:
- NEW UNIT/PARTY GRAPHIX
- Change in the unit and party settlement GUI
- Parties under control of the secretary general are diplomticaly bound by the status on the alliance level, and no longer on the personal diplomatic status of the secretary general
- When you leave an alliance, or disband one, the diplomatic statuses on the alliance level are 'copied' to your personal level
- No more music
- Changed world total score calculation (see related development post)
- When you join an alliance, all outstanding proposals with that alliance are aborted automaticaly
At 02:00 AM this night, an upgrade to version 1.1.2 will take place.
Added features are:
- More intelligent information in the diplomacy status panel
- Movement system has changed, one can only move where the diplomatic status allows it
- Alliances can revoke all statuses, which means that the user has full control once again over his diplomatic status level with other players the alliance previously had an active status with
- Diplomacy war bug has been fixed
- Move bug 121 has been fixed
Tonight at 04:00 AM, a new version of the game will be made available. Added features:
- Diplomatic agreements: one can decide the duration of a diplomatic status; rop, peace, naa. As long as the agreement is active, one cannot go to war. It is however possible to change the duration, if both parties agree.
- Alliance level diplomacy: on top of user vs user diplomacy, there is now alliance vs alliance diplomacy and also alliance vs user diplomacy. Diplomacy on the alliance level has the highest priority, which means that it overrules the user level diplomacy. Only the alliance chairman can make changes on the alliance level.
- Alliance duty: when a party is on alliance duty, the secretary general can move the unit aswell, which is usefull to make coordinated alliance attacks
- New kind of settlement made available: workpost, only workposts can be built on natural resources, they have an extremely high income of that particular resource.
- Extended peace status removed: this has been incorporated into a regular peace agreement, to make things less confusing
- Events history: a usefull tool that alerts you when diplomatic statusses change. In future times this will incorporate battle reports.
During this night the game version will be updated from version 1.0.1 to 1.0.2 This won't take long, normally 15 minutes of downtime. These features were updated:
- technologies can upgrade multiple parties/settlements/units/buildings, not just on anymore
- in the party dispatch panel information about what buildings and technology you need is added
- in the unit training panel information about what buildings and technology you need is added
- in the constructions training panel information about what technology you need is added
- when the world ends more information about who and how the game finished is added
- Bug fix: yes/no dialog bug is solved
Cities Of Faith has launched its beta version (version 1.0.0) successfully. The 15th of September this year was a day to remember. The first world ever created is called 'Jelmas', a world situated in the ancient Roman era. Many previously undetected bugs have already been fixed thanks to the beta version, hence the successful launch... Go go beta testers...!!